SOUR APPLES / DEVELOPMENT JOURNAL

Class is in session.

The playable game, current screenshots, and the artwork that got us here.

Latest: light gray floors and a teacher who fits the grid. Walkable routes now stand apart from dark barriers, and every player animation stays inside its square. Includes the corridor mazes, full-square movement and timed bonuses. Try the revised game → · Revision notes

Three school periods

Clear 6, 8, then 10 Sour Apples to unlock each exit. Up to three rotating pickups help along the way. Includes pause, restart, sound, fullscreen and local high scores.

Authored raster artwork

Five shared sprite and texture atlases, transparent character frames, raster panels and an optimized title scene. Original sources and prompts are retained.

Browser checks

Desktop gameplay and narrow title layouts inspected. Physics, combat, progression, storage and asset transparency covered by automated tests. Full results are in the status notes.

LATEST BUILD / SEPTEMBER 5, 2026

From the actual game

Browser captures of the integrated artwork. Open any image at full resolution, or use Play above to try it.

THE ORIGINAL REFERENCE

A shared visual vocabulary

The palette, materials, lighting, character proportions and interface treatment that guided production.

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ART-DIRECTION ARCHIVE

Four ways to start a food fight.

These were the scene and character studies presented before production. You selected A / Chalkboard Classic.

The chosen direction, carried through.

Emerald halls, warm wood, crisp outlines and expressive characters now share one raster pipeline. Teacher atlas · Apple atlas · School props